![]() ![]() I noticed often, when I play on any map, although 3d universe and game play, most of the time the action seems to only happen on a 2d map. Moving on, I had a question about stacking stars, maybe planets, so to speak, in Galaxy Forge. Either someone helps me figure out the cuase of problem, or a patch is made to address/fix it. Again, no problems with the Specific objects, though I will continue to prefer the Random Uncolonised objects if it can be fixed in the future. If you set 3 players on teamindex 0 and 3 on teamindex 2, those players automatically are in one team, instead of each player being in a unique team when joining the game.Still waiting to fix bug of above, I replaced all the above mentioned Random Uncolonized worlds with specific uncolonized items, and continuing to develop my map. But still if the players and their homeplanets have the same teamindex != -1, they are spawned together if they are in one team. ![]() Not that sure if teamindex 0 = team 1, teamindex 1 = team 2 and so on, maybe the teams are shuffled random to either teamindex. The teams determines the home planet, no matter where the players are when joining a game (e.g.: The Player join the game and player 1 and 2 are team 1, 3 and 4 are team 2, 5 is team 1, 6 is team 2 - still the players in team 1 will spawn on the home planets with team index 0, and those of team 2 on the home planets with team index 1) Which player will start on which of these planets is random, but this way you can ensure that the players in the same team start next to each other. ![]() Thus if you have 3 players with team index 0, those 3 will be in team 1 and starting on those planets. makes that players home planet a starting Planet for Team 1,2,3 and so on. ![]()
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